﻿using Se.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Se.Model.GameModel.Character
{
    /// <summary>
    /// Name
    /// </summary>
    public class Account 
    {
        public long ID { get; set; }

        /// <summary>
        /// 用户名
        /// </summary>
        [EntityField]
        public string Name { get; set; }
        /// <summary>
        /// 别名、曾用名
        /// </summary>
        [EntityField]
        public string ASName { get; set; }
        /// <summary>
        /// 密码
        /// </summary>
        [EntityField]
        public string Password { get; set; }

        /// <summary>
        /// 其他信息
        /// </summary>
        [EntityField]
        public string ExtraInfo { get; set; }

        /// <summary>
        /// 注册时间
        /// </summary>
        [EntityField]
        public DateTime RegisterTime { get; set; }

        /// <summary>
        /// 上次登录时间
        /// </summary>
        [EntityField]
        public DateTime LastLoginTime { get; set; }

        /// <summary>
        /// 默认玩家ID
        /// </summary>
        [EntityField]
        public long DefaultPlayerID { get; set; }
    }
}
